TY - GEN
T1 - Virtual Reality for Health and Wellbeing of People with Disabilities
AU - Kurniawan, Sri
AU - Anderson, Sarah E.
AU - Elor, Aviv
AU - Duval, Jared
AU - Lee, Alan
AU - Touchett, Hilary
N1 - Publisher Copyright:
© 2024 Association for Computing Machinery. All rights reserved.
PY - 2024/5/11
Y1 - 2024/5/11
N2 - Immersive Virtual reality (VR) offers a transformative medium to enhance health and well-being for individuals with situational, temporary, or permanent disabilities. This panel brings together diverse experts to discuss the latest advances and potential of VR across physical and cognitive health domains. We delve into promising applications for disability-specific support, accessible physical and occupational therapies, and assistive technologies, exploring both opportunities and challenges in inclusivity, user interactions and accessibility. The discussion navigates ethical and interaction considerations and paves the way for future research and development, ultimately aiming to invite developers of VR-based interactive systems and experiences for individuals with disabilities to develop VR interactions that are accessible, user-friendly, and respectful for all users, including those with disabilities.
AB - Immersive Virtual reality (VR) offers a transformative medium to enhance health and well-being for individuals with situational, temporary, or permanent disabilities. This panel brings together diverse experts to discuss the latest advances and potential of VR across physical and cognitive health domains. We delve into promising applications for disability-specific support, accessible physical and occupational therapies, and assistive technologies, exploring both opportunities and challenges in inclusivity, user interactions and accessibility. The discussion navigates ethical and interaction considerations and paves the way for future research and development, ultimately aiming to invite developers of VR-based interactive systems and experiences for individuals with disabilities to develop VR interactions that are accessible, user-friendly, and respectful for all users, including those with disabilities.
KW - Accessibility
KW - Disability
KW - Immersive Virtual Reality
KW - Inclusion
KW - Serious Games
UR - http://www.scopus.com/inward/record.url?scp=85194149942&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85194149942&partnerID=8YFLogxK
U2 - 10.1145/3613905.3643975
DO - 10.1145/3613905.3643975
M3 - Conference contribution
AN - SCOPUS:85194149942
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems
PB - Association for Computing Machinery
T2 - 2024 CHI Conference on Human Factors in Computing Sytems, CHI EA 2024
Y2 - 11 May 2024 through 16 May 2024
ER -