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The Feature Film and Videogame Industries
Ross Helford
, Brant Guillory
, Norman J. Medoff
Communication, School of
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Social Sciences
Business Model
50%
Electronic Media
50%
Entertainment Industry
50%
Hardware
50%
Media Industry
50%
Optical Discs
50%
Sales
100%
TV
50%
Keyphrases
Feature Film
100%