The Feature Film and Videogame Industries

Ross Helford, Brant Guillory, Norman J. Medoff

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Two entertainment industries-feature films and videogames-relate to the traditional electronic media industry (broadcast, cable, satellite), but in slightly different ways. Both compete for audience attention, and both can be viewed on a television set. Feature films have a business model that primarily seeks direct audience support through the box office, pay-per-view, premium channels on cable and satellite, and DVD sales. Videogames have depended upon direct sales to the audience and have grown to the point where it is a $20 billion per year industry (including videogames for both portable and console hardware).

Original languageEnglish (US)
Title of host publicationElectronic Media
Subtitle of host publicationThen, Now, and Later, Second Edition
PublisherTaylor and Francis
Pages215-227
Number of pages13
ISBN (Electronic)9781136030420
ISBN (Print)9780240812564
DOIs
StatePublished - Jan 1 2013

ASJC Scopus subject areas

  • General Social Sciences

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