Keyphrases
Business Simulation
100%
Transfer Learning
100%
Business Simulation Games
100%
Cognitive Effort
100%
Undergraduate Students
50%
Learning Context
50%
Exam Questions
50%
Management Classes
50%
Learner Performance
50%
Operations Management
50%
Simulation Context
50%
Contextual Learning
50%
Situated Learning Theory
50%
Constructivist Learning Theory
50%
Self-efficacy Theory
50%
Computer Science
Exploratory Study
100%
Transfer Learning
100%
Cognitive Effort
100%
Undergraduate Student
50%
Situated Learning Theory
50%
Management Class
50%
Social Sciences
Learning Theory
100%
Learning Transfer
100%
Simulation Games
100%
Learning Context
50%
Self-Efficacy
50%
Operations Management
50%
Psychology
Business Simulation
100%
Transfer of Learning
100%
Self-Efficacy Theory
33%