Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe

Jared Duval, Laia Turmo Vidal, Elena Márquez Segura, Yinchu Li, Annika Waern

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations

Abstract

The paramount measure of success for a machine learning model has historically been predictive power and accuracy, but even a gold-standard accuracy benchmark fails when it inappropriately misrepresents a disabled or minority body. In this work, we reframe the role of machine learning as a provocation through a case study of participatory work co-creating exergames by employing machine learning and its training as a source of play and motivation rather than an accurate diagnostic tool for children with and without Sensory Based Motor Disorder. We created a design probe, Cirkus, that supports nearly any aminal locomotion exergame while collecting movement data for training a bespoke machine learning model. During 5 participatory workshops with a total of 30 children using Cirkus, we co-created a catalog of 17 exergames and a resulting machine-learning model. We discuss the potential implications of reframing machine learning's role in Assistive Technology for values other than accuracy, share the challenges of using "messy"movement data from children with disabilities in an ever-changing co-creation context for training machine learning, and present broader implications of using machine learning in therapy games.

Original languageEnglish (US)
Title of host publicationASSETS 2023 - Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400702204
DOIs
StatePublished - Oct 22 2023
Event25th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2023 - New York, United States
Duration: Oct 23 2023Oct 25 2023

Publication series

NameASSETS 2023 - Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility

Conference

Conference25th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2023
Country/TerritoryUnited States
CityNew York
Period10/23/2310/25/23

Keywords

  • Designing with Children
  • Games
  • Participatory Machine Learning
  • Physical Therapy
  • Play
  • Sensory Based Motor Disorder

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Hardware and Architecture
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

Fingerprint

Dive into the research topics of 'Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe'. Together they form a unique fingerprint.

Cite this