Reflection on assumptions from designing female-centric educational games

Corey D.C. Heath, Tyler Baron, Kevin Gary, Ashish Amresh

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

In this paper we present a detailed analysis of the design and implementation of an educational game targeting young women entrepreneurs by a predominantly male team. During the process, we arrived at assumptions based on intrinsic and extrinsic influences that effected the design of the game. After creating a prototype, the game was provided to the target audience during a usability test. Our observations reveal that even after following a rigorous and agile development model that included stakeholders at several time frames, we were not successful in delivering the desired experience to our target audience. We conclude by presenting a strategy for changing the agile development model to be inclusive of the target audience.

Original languageEnglish (US)
Title of host publicationSerious Games - 2nd Joint International Conference, JCSG 2016, Proceedings
EditorsManuel Fradinho Oliveira, Minhua Ma, Stefan Göbel, Tim Marsh, Jannicke Baalsrud Hauge
PublisherSpringer-Verlag
Pages25-41
Number of pages17
ISBN (Print)9783319458403
DOIs
StatePublished - 2016
Externally publishedYes
Event2nd International Joint Conference on Serious Games, JCSG 2016 - Brisbane, Australia
Duration: Sep 26 2016Sep 27 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9894 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference2nd International Joint Conference on Serious Games, JCSG 2016
Country/TerritoryAustralia
CityBrisbane
Period9/26/169/27/16

Keywords

  • Agile/SCRUM
  • Game mechanics
  • Game studies
  • Gender
  • Inclusive design

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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