TY - GEN
T1 - Promoting engagement in open collaboration communities by means of gamification
AU - Bertholdo, Ana Paula O.
AU - Gerosa, Marco Aurélio
N1 - Publisher Copyright:
© Springer International Publishing Switzerland 2016.
PY - 2016
Y1 - 2016
N2 - Open collaboration communities depend on contributors. To reduce users’ engagement problems with collaborative systems, the use of gamification has been discussed. However, most gamification methods are generic and do not emphasize the collaborative aspects. This research aims to define a process to promote engagement in open collaboration communities by means of gamification. The process will be refined through action research cycles.
AB - Open collaboration communities depend on contributors. To reduce users’ engagement problems with collaborative systems, the use of gamification has been discussed. However, most gamification methods are generic and do not emphasize the collaborative aspects. This research aims to define a process to promote engagement in open collaboration communities by means of gamification. The process will be refined through action research cycles.
KW - 3C model
KW - Engagement
KW - Gamification
KW - Online communities
KW - Open collaboration communities
KW - Voluntary participation
UR - http://www.scopus.com/inward/record.url?scp=84978180061&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84978180061&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-40542-1_3
DO - 10.1007/978-3-319-40542-1_3
M3 - Conference contribution
AN - SCOPUS:84978180061
SN - 9783319405414
T3 - Communications in Computer and Information Science
SP - 15
EP - 20
BT - HCI International 2016 – Posters’ Extended Abstracts - 18th International Conference, HCI International 2016, Proceedings
A2 - Stephanidis, Constantine
PB - Springer-Verlag
T2 - 18th International Conference on Posters’ Extended Abstracts, HCI International 2016
Y2 - 17 July 2016 through 22 July 2016
ER -