Keyphrases
Moving on
100%
Time Pressure
100%
Software Developers
100%
Software Effort
100%
Effort Estimate
100%
Gambit
100%
Digital Simulation
66%
Bayesian Approach
33%
High Productivity
33%
Controlled Experiment
33%
Time Delay
33%
Detrimental Effects
33%
Work Environment
33%
Turnaround Time
33%
Product Quality
33%
Theory of Planned Behavior
33%
Software Support
33%
Perceived Behavioral Control
33%
Digital Learning
33%
Frequentist
33%
Software Professionals
33%
Software Organizations
33%
Behavioral Intention
33%
Software Effort Estimation
33%
Passive Strategies
33%
Emotional Distress
33%
Subjective Norms
33%
Chess Game
33%
Vicious Cycle
33%
Participant Attitudes
33%
Fast Delivery
33%
Perceived Relevance
33%
Computer Science
Software Engineer
100%
Collected Data
50%
Product Quality
50%
Software Practitioner
50%
Software Organization
50%
Bayesian Approach
50%
Support Software
50%
Subjective Norm
50%
Neuroscience
Theory of Planned Behavior
100%