Abstract
Two novel approaches to texture classification based upon stochastic modeling using Markov Random Fields are presented and contrasted. The first approach uses a clique-based probabilistic neighborhood structure and Gibbs distribution to derive the quasi-likelihood estimates of the model coefficients. The second approach uses a least squares prediction error model and error signature analysis to model and classify textures. A new statistic and complexity measure are introduced called the K-nearest neighbor statistic (KNS) and complexity (KNC) which measure the overlap in K-nearest neighbor conditional distributions. Parameter vectors for each model, neighborhood size and structure, performance of the maximum likelihood and K-nearest neighbor decision strategies are presented and interesting results discussed. Results from classifying real video pictures of six cloth textures are presented and analyzed.
Original language | English (US) |
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Pages (from-to) | 48-57 |
Number of pages | 10 |
Journal | Proceedings of SPIE - The International Society for Optical Engineering |
Volume | 1301 |
State | Published - 1990 |
Event | Digital Image Processing and Visual Communications Technologies in the Earth and Atmospheric Sciences - Orlando, FL, USA Duration: Apr 18 1990 → Apr 19 1990 |
ASJC Scopus subject areas
- Electronic, Optical and Magnetic Materials
- Condensed Matter Physics
- Computer Science Applications
- Applied Mathematics
- Electrical and Electronic Engineering