TY - JOUR
T1 - Learning Chinese Formulaic Expressions in a Scenario-Based Interactive Environment
AU - Taguchi, Naoko
AU - Li, Qiong
AU - Tang, Xiaofei
N1 - Publisher Copyright:
© 2017 by American Council on the Teaching of Foreign Languages
PY - 2017/12/1
Y1 - 2017/12/1
N2 - This study examined the effectiveness and usability of a scenario-based interactive practice in teaching Chinese formulaic expressions. Thirty students enrolled in Chinese classes in a U.S. university interacted with characters in videos featuring scenes recorded in Shanghai. Students were prompted to use formulaic expressions during their text-based interactions with built-in characters. Several game-like features were incorporated into the practice (e.g., a plot and settings, character selections, and point systems). Pre-, post-, and delayed posttest results showed that students made significant gains in their knowledge of formulaic expressions after the practice, and their knowledge was maintained 2 weeks later. Interviews with individual students revealed some features that motivated them with the practice (e.g., videorecordings of authentic situations, interactions with the characters). However, some students did not perceive the practice as a game-like experience because of the linear, structured nature of the practice and limited decision-making power, leaving room for design improvement in the future.
AB - This study examined the effectiveness and usability of a scenario-based interactive practice in teaching Chinese formulaic expressions. Thirty students enrolled in Chinese classes in a U.S. university interacted with characters in videos featuring scenes recorded in Shanghai. Students were prompted to use formulaic expressions during their text-based interactions with built-in characters. Several game-like features were incorporated into the practice (e.g., a plot and settings, character selections, and point systems). Pre-, post-, and delayed posttest results showed that students made significant gains in their knowledge of formulaic expressions after the practice, and their knowledge was maintained 2 weeks later. Interviews with individual students revealed some features that motivated them with the practice (e.g., videorecordings of authentic situations, interactions with the characters). However, some students did not perceive the practice as a game-like experience because of the linear, structured nature of the practice and limited decision-making power, leaving room for design improvement in the future.
KW - Chinese
KW - formulaic expressions
KW - gaming
KW - pragmatic competence
UR - http://www.scopus.com/inward/record.url?scp=85037342553&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85037342553&partnerID=8YFLogxK
U2 - 10.1111/flan.12292
DO - 10.1111/flan.12292
M3 - Article
AN - SCOPUS:85037342553
SN - 0015-718X
VL - 50
SP - 641
EP - 660
JO - Foreign Language Annals
JF - Foreign Language Annals
IS - 4
ER -