Incorporating Virtual Reality in Public Health Campaigns: COVID-19 as the Context

Zhan Xu, Veronica Weser, Lulu Peng, Mary Laffidy

Research output: Contribution to journalArticlepeer-review

Abstract

One of the greatest challenges for public health campaigns is communicating health risks due to the existence of psychological distance. Using COVID-19 as a context, this study designed and tested virtual reality (VR) campaigns based on construal level theory. It assessed the immediate and after-effects of VR on COVID-19 preventive intentions/behaviors and risk perceptions. A total of 120 participants were randomly assigned to see one of four messages: a VR message emphasizing self-interest, a VR message emphasizing other-interest, a print message emphasizing self-interest, or a print message emphasizing other-interest. Preventive intentions/behaviors were assessed at three different times: before, immediately after, and one week after the experimental treatment. Immediately following message exposure, participants exposed to the VR messages perceived a higher level of self-risk than those exposed to print messages. Disgust and fear mediated these effects. One week following message exposure, unvaccinated participants exposed to the VR messages had a higher intention to get vaccinated than those exposed to print messages. Recommendations on how to effectively utilize VR in health interventions are provided.

Original languageEnglish (US)
JournalSocial Science Computer Review
DOIs
StateAccepted/In press - 2023

Keywords

  • campaign
  • construal level theory
  • COVID-19
  • emotion
  • intervention
  • virtual reality

ASJC Scopus subject areas

  • Social Sciences(all)
  • Computer Science Applications
  • Library and Information Sciences
  • Law

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