Abstract
A subset of the vertex set of a graph is geodetically convex if it contains every vertex on any shortest path between two elements of the set. The convex hull of a set of vertices is the smallest convex set containing the set. We study variations of two games introduced by Buckley and Harary, where two players take turns selecting previously-unselected vertices of a graph until the convex hull of the jointly-selected vertices becomes too large. The last player to move is the winner. The achievement game ends when the convex hull contains every vertex. In the avoidance game, the convex hull is not allowed to contain every vertex. We determine the nim-value of these games for several graph families.
Original language | English (US) |
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Pages (from-to) | 1335-1368 |
Number of pages | 34 |
Journal | International Journal of Game Theory |
Volume | 53 |
Issue number | 4 |
DOIs | |
State | Published - Dec 2024 |
Keywords
- Geodetic convex hull
- Impartial hypergraph game
ASJC Scopus subject areas
- Statistics and Probability
- Mathematics (miscellaneous)
- Social Sciences (miscellaneous)
- Economics and Econometrics
- Statistics, Probability and Uncertainty