Hexagonal polyomino weak (1,2)-achievement games

Nándor Sieben

Research output: Contribution to journalArticlepeer-review

5 Scopus citations


A version of polyomino achievement games is studied, in which the first player marks one cell and the second player marks two cells at each move. All polyominos but one on an infinite 2-dimensional hexagonal board are characterized to be weak winners or losers.

Original languageEnglish (US)
Pages (from-to)579-585
Number of pages7
JournalActa Cybernetica
Issue number4
StatePublished - 2004


  • Achievement game
  • Animal
  • Polyomino

ASJC Scopus subject areas

  • Software
  • Computer Science (miscellaneous)
  • Computer Vision and Pattern Recognition
  • Management Science and Operations Research
  • Information Systems and Management
  • Electrical and Electronic Engineering


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