Game Elements to Engage Students Learning the Open Source Software Contribution Process

Italo Santos, Katia Romero Felizardo, Marco A. Gerosa, Igor Steinmacher

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Contributing to OSS projects can help students to enhance their skills and expand their professional networks. However, novice contributors often feel discouraged due to various barriers. Gamification techniques hold the potential to foster engagement and facilitate the learning process. Nevertheless, it is unknown which game elements are effective in this context. This study explores students' perceptions of gamification elements to inform the design of a gamified learning environment. We surveyed 115 students and segmented the analysis from three perspectives: (1) cognitive styles, (2) gender, and (3) ethnicity (Hispanic/LatinX and Non-Hispanic/LatinX). The results showed that Quest, Point, Stats, and Badge are favored elements, while competition and pressure-related are less preferred. Across cognitive styles (persona), gender, and ethnicity, we could not observe any statistical differences, except for Tim's GenderMag persona, which demonstrated a higher preference for storytelling. Conversely, Hispanic/LatinX participants showed a preference for the Choice element. These results can guide tool builders in designing effective gamified learning environments focused on the OSS contributions process.

Original languageEnglish (US)
Title of host publicationProceedings - 2024 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2024
PublisherIEEE Computer Society
Pages59-70
Number of pages12
ISBN (Electronic)9798350366136
DOIs
StatePublished - 2024
Event2024 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2024 - Liverpool, United Kingdom
Duration: Sep 2 2024Sep 6 2024

Publication series

NameProceedings of IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC
ISSN (Print)1943-6092
ISSN (Electronic)1943-6106

Conference

Conference2024 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2024
Country/TerritoryUnited Kingdom
CityLiverpool
Period9/2/249/6/24

Keywords

  • cognitive styles
  • game elements
  • gamification
  • human factors
  • human-computer interaction

ASJC Scopus subject areas

  • Computational Theory and Mathematics
  • Human-Computer Interaction
  • Software

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