TY - GEN
T1 - DREEM
T2 - 26th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2024
AU - Baltaxe-Admony, Leya Breanna
AU - Duval, Jared
AU - Ringland, Kathryn
N1 - Publisher Copyright:
© 2024 Copyright held by the owner/author(s).
PY - 2024/10/27
Y1 - 2024/10/27
N2 - Empathy-building, the frst stage in human-centered design, often involves methods that inadvertently reinforce negative stereotypes and biases toward disabled communities. In this work, we introduce a new method: Disability-Related Empathy from Existing Media (DREEM). This method focuses on enculturation rather than traditional ideas of empathy. DREEM leverages media created by disabled individuals to facilitate a deeper, culturally informed understanding. Cultural content is rich with authentic perspectives and tacit design knowledge from people with disabilities. Our four-step process includes (1) discovering relevant media, (2) close reading, (3) refective journaling, and (4) aggregation of insights. In this article, we present our process of creating DREEM using research through design in multiple research and education contexts. Our fndings show that DREEM can be applied in both design classrooms and research contexts to foster a more nuanced understanding of disability for newcomers to the space.
AB - Empathy-building, the frst stage in human-centered design, often involves methods that inadvertently reinforce negative stereotypes and biases toward disabled communities. In this work, we introduce a new method: Disability-Related Empathy from Existing Media (DREEM). This method focuses on enculturation rather than traditional ideas of empathy. DREEM leverages media created by disabled individuals to facilitate a deeper, culturally informed understanding. Cultural content is rich with authentic perspectives and tacit design knowledge from people with disabilities. Our four-step process includes (1) discovering relevant media, (2) close reading, (3) refective journaling, and (4) aggregation of insights. In this article, we present our process of creating DREEM using research through design in multiple research and education contexts. Our fndings show that DREEM can be applied in both design classrooms and research contexts to foster a more nuanced understanding of disability for newcomers to the space.
KW - design methods
KW - disability
KW - empathy
KW - human centered design
KW - qualitative methods
UR - http://www.scopus.com/inward/record.url?scp=85211433158&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85211433158&partnerID=8YFLogxK
U2 - 10.1145/3663548.3675642
DO - 10.1145/3663548.3675642
M3 - Conference contribution
AN - SCOPUS:85211433158
T3 - ASSETS 2024 - Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility
BT - ASSETS 2024 - Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility
PB - Association for Computing Machinery, Inc
Y2 - 28 October 2024 through 30 October 2024
ER -