Abstract
Digital games offer a promising platform to engage second language (L2) learners in contextualized language practice, including pragmatics practice. Although scholars have made strong claims on the benefits of game-based learning, empirical findings have not yet established strong support for the effectiveness of games. Existing studies are mostly descriptive rather than experimental; few studies have compared L2 learning outcomes between a game-based learning group and a comparison control group. To fill this gap, this study investigated the instructional and motivational effects of a digital game on learning Chinese formulaic expressions. We developed two digital learning environments: a scenario-based digital game (Questaurant) and an interactive online lesson. Forty-nine learners of Chinese in two U.S. universities were randomly assigned to the game group (n = 25) or the online lesson group (n = 24). Both groups equally improved their knowledge of formulaic expressions after the respective learning session. However, the game group showed a significantly higher level of motivation compared to the online lesson group.
Original language | English (US) |
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Pages (from-to) | 740-759 |
Number of pages | 20 |
Journal | Modern Language Journal |
Volume | 105 |
Issue number | 3 |
DOIs | |
State | Published - Sep 1 2021 |
Keywords
- Chinese
- formulaic expressions
- game
- pragmatics
- second language
- technology
ASJC Scopus subject areas
- Language and Linguistics
- Linguistics and Language