Designing towards maximum motivation and engagement in an interactive speech therapy game

Jared Duval, Zachary Rubin, Elizabeth Goldman, Nick Antrilli, Yu Zhang, Su Hua Wang, Sri Kurniawan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Scopus citations

Abstract

Children with speech impairments often find speech curriculums tedious, limiting how often children are motivated to practice. A speech therapy game has the potential to make practice fun, may help facilitate increased time and quality of at-home speech therapy, and lead to improved speech. We explore using conversational real-time speech recognition, game methodologies theorized to improve immersion and flow, and user centered approaches to design an immersive interactive speech therapy solution. Our preliminary user evaluation showed that compared to traditional methods, children were more motivated to practice speech using our system.

Original languageEnglish (US)
Title of host publicationIDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children
PublisherAssociation for Computing Machinery, Inc
Pages589-594
Number of pages6
ISBN (Electronic)9781450349215
DOIs
StatePublished - Jun 27 2017
Externally publishedYes
Event16th International ACM Conference on Interaction Design and Children, IDC 2017 - Stanford, United States
Duration: Jun 27 2017Jun 30 2017

Publication series

NameIDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children

Conference

Conference16th International ACM Conference on Interaction Design and Children, IDC 2017
Country/TerritoryUnited States
CityStanford
Period6/27/176/30/17

Keywords

  • Games
  • Human computer interaction
  • Motivation
  • Speech processing
  • Speech therapy

ASJC Scopus subject areas

  • Software
  • Education
  • Human-Computer Interaction
  • Developmental and Educational Psychology

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