@inproceedings{097490b73f7a41feb4b98756d892d282,
title = "Designing towards maximum motivation and engagement in an interactive speech therapy game",
abstract = "Children with speech impairments often find speech curriculums tedious, limiting how often children are motivated to practice. A speech therapy game has the potential to make practice fun, may help facilitate increased time and quality of at-home speech therapy, and lead to improved speech. We explore using conversational real-time speech recognition, game methodologies theorized to improve immersion and flow, and user centered approaches to design an immersive interactive speech therapy solution. Our preliminary user evaluation showed that compared to traditional methods, children were more motivated to practice speech using our system.",
keywords = "Games, Human computer interaction, Motivation, Speech processing, Speech therapy",
author = "Jared Duval and Zachary Rubin and Elizabeth Goldman and Nick Antrilli and Yu Zhang and Wang, {Su Hua} and Sri Kurniawan",
note = "Publisher Copyright: {\textcopyright} 2017 Copyright is held by the owner/author(s).; 16th International ACM Conference on Interaction Design and Children, IDC 2017 ; Conference date: 27-06-2017 Through 30-06-2017",
year = "2017",
month = jun,
day = "27",
doi = "10.1145/3078072.3084329",
language = "English (US)",
series = "IDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children",
publisher = "Association for Computing Machinery, Inc",
pages = "589--594",
booktitle = "IDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children",
}