Designing for play that permeates everyday life: Towards new methods for situated play design

Ferran Altarriba Bertran, Jared Duval, Elena Márquez Segura, Katherine Isbister

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations

Abstract

In this paper we discuss strategies to support our design research agenda of promoting playful engagement within everyday activities and situations. We argue that this agenda is in alignment with the ethos of the third wave of HCI. To support design in this space, we build upon Situated Play Design, an open methodological frame that focuses on uncovering existing manifestations of contextual play as a starting point for designing playful technology. Towards further developing that approach, here we highlight a series of emergent methodological challenges, and speculate tactics to address them. Our contribution is a methodological reflection of how to support situated play design, as well as an invitation for designers to continue envisioning, articulating and sharing new methods in this emerging space.

Original languageEnglish (US)
Title of host publicationHTTF 2019 - Proceedings of the Halfway to the Future Symposium 2019
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450372039
DOIs
StatePublished - Nov 19 2019
Externally publishedYes
Event2019 Halfway to the Future Symposium: Exploring the Past, Present, and Future of HCI and Design-Based Research, HTTF 2019 - Nottingham, United Kingdom
Duration: Nov 19 2019Nov 20 2019

Publication series

NameACM International Conference Proceeding Series

Conference

Conference2019 Halfway to the Future Symposium: Exploring the Past, Present, and Future of HCI and Design-Based Research, HTTF 2019
Country/TerritoryUnited Kingdom
CityNottingham
Period11/19/1911/20/19

Keywords

  • Design methods
  • HCI
  • Participatory design
  • Play
  • Playfulness
  • Research through design
  • Situated play design

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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