@inproceedings{bcc00e1cbad04e299058142be740c1e3,
title = "Designing a mobile game that develops emotional resiliency in Indian country",
abstract = "Communities in Indian Country experience severe behavioral health inequities [11, 12]. Based on recent research investigating scalable behavioral health interventions and therapeutic best practices for Native American (NA) communities, we propose ARORA, a social and emotional learning intervention delivered over a networked mobile game that uses geosocial gaming mechanisms enhanced with augmented reality technology. Focusing on the Navajo community, we take a community-based participatory research approach to include NA psychologists, community health workers, and educators as co-designers of the intervention activities and gaming mechanisms. Critical questions involve operation of the application across low-infrastructure landscapes as well scalability of design practices to be inclusive of the many diverse NA cultural communities in Indian Country.",
keywords = "Behavioral health, Cultural design, Gamification, Indigenous, MHealth, Rural computing",
author = "Morgan Vigil-Hayes and Collier, {Ann Futterman} and Giovanni Castillo and Davona Blackhorse and Nikole Awbery and Abrahim, {John Paul}",
note = "Publisher Copyright: {\textcopyright} 2019 Copyright held by the owner/author(s).; 2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019 ; Conference date: 04-05-2019 Through 09-05-2019",
year = "2019",
month = may,
day = "2",
doi = "10.1145/3290607.3312790",
language = "English (US)",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "Association for Computing Machinery",
booktitle = "CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems",
}