@inproceedings{7b6bd6825e8b4e34a6146a572e0d3229,
title = "Content Agnostic Game Engineering: Impact of Stealth Assessment and Content Order on Player Engagement",
abstract = "Content Agnostic Game Engineering (CAGE) architecture utilizes content agnostic mechanics to create educational games that can teach multiple contents. However, the player engagement goes down when second content is played using the same game mechanics. A content agnostic stealth assessment can aid a CAGE game in sustaining the engagement level of its players. A potentially generalizable method for this was tested using Chem-o-crypt, a CAGE game that can teach chemistry and cryptography contents. The game automatically detects frustration, flow, and boredom using the Affdex SDK from Affectiva. A randomized controlled experiment incorporating real-time game adaptation revealed that using stealth assessment can help sustain engagement in a CAGE game when playing multiple contents.",
keywords = "Adaptive serious game, Affective game, Content agnostic, Stealth assessment",
author = "Vipin Verma and Craig, {Scotty D.} and Ashish Amresh and Ajay Bansal",
note = "Publisher Copyright: {\textcopyright} The Author(s), under exclusive license to Springer Nature Switzerland AG 2022.; 6th Future Technologies Conference, FTC 2021 ; Conference date: 28-10-2021 Through 29-10-2021",
year = "2022",
doi = "10.1007/978-3-030-89912-7_35",
language = "English (US)",
isbn = "9783030899110",
series = "Lecture Notes in Networks and Systems",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "455--470",
editor = "Kohei Arai",
booktitle = "Proceedings of the Future Technologies Conference, FTC 2021, Volume 3",
address = "Germany",
}