TY - GEN
T1 - Co-Designing Location-based Games for Broadband Data Collection
AU - Duval, Jared
AU - Hagemann, Shelby
AU - Ikwunne, Tochukwu
AU - Quinonez, Dayra
AU - Vigil-Hayes, Morgan
N1 - Publisher Copyright:
© 2024 Copyright held by the owner/author(s).
PY - 2024/7/1
Y1 - 2024/7/1
N2 - Crowdsourced data collection is a scalable approach to collecting mobile broadband performance data across space. However, existing platforms for crowdsourced mobile broadband measurements are not designed to engage workers over time or space, which can lead to spatial misrepresentation and stale data. With the insight that games and play ofer naturally engaging frameworks for users, we held fve iterative, participatory design sessions with 11 participants to co-design a catalog of 11 game concepts that could be used to create more spatially representative mobile broadband data sets. Importantly, we found that while games varied substantially with respect to theme, all used a few common game mechanics to incorporate mobile broadband data collection into play. This indicates that a designed prototype might focus on ofering a customizable gaming structure that would allow communities and individuals to create thematic content that could overlay onto a set of common mechanics that could support more representative geospatial data collection.
AB - Crowdsourced data collection is a scalable approach to collecting mobile broadband performance data across space. However, existing platforms for crowdsourced mobile broadband measurements are not designed to engage workers over time or space, which can lead to spatial misrepresentation and stale data. With the insight that games and play ofer naturally engaging frameworks for users, we held fve iterative, participatory design sessions with 11 participants to co-design a catalog of 11 game concepts that could be used to create more spatially representative mobile broadband data sets. Importantly, we found that while games varied substantially with respect to theme, all used a few common game mechanics to incorporate mobile broadband data collection into play. This indicates that a designed prototype might focus on ofering a customizable gaming structure that would allow communities and individuals to create thematic content that could overlay onto a set of common mechanics that could support more representative geospatial data collection.
KW - body storming
KW - broadband measurement
KW - location-based games
KW - mobile broadband
KW - participatory design
KW - research through design
KW - serious games
UR - http://www.scopus.com/inward/record.url?scp=85200378292&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85200378292&partnerID=8YFLogxK
U2 - 10.1145/3643834.3661502
DO - 10.1145/3643834.3661502
M3 - Conference contribution
AN - SCOPUS:85200378292
T3 - Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024
SP - 2057
EP - 2072
BT - Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024
A2 - Vallgarda, Anna
A2 - Jonsson, Li
A2 - Fritsch, Jonas
A2 - Alaoui, Sarah Fdili
A2 - Le Dantec, Christopher A.
PB - Association for Computing Machinery, Inc
T2 - 2024 ACM Designing Interactive Systems Conference, DIS 2024
Y2 - 1 July 2024 through 5 July 2024
ER -