TY - GEN
T1 - Co-Designing Culturally Grounded Mobile Health Games for Hypertension Management in Indigenous Communities
AU - Graham, Alison
AU - Arinze Ikwunne, Tochukwu
AU - Duval, Jared
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/10/22
Y1 - 2025/10/22
N2 - Hypertension, which disproportionately affects older adults, continues to pose a critical health challenge among Indigenous communities, where systemic healthcare inequities and cultural mismatches in medical interventions contribute to high rates of undiagnosed and unmanaged cases. This paper explores the co-design of culturally relevant mobile health games to support hypertension management among Indigenous Peoples in Northern Arizona. Drawing from participatory design methodologies, we conducted a workshop with 14 participants to conceptualize and prototype mobile applications focused on five key factors of hypertension care: medication adherence, nutrition, exercise, education, and blood pressure monitoring. The workshops revealed that culturally rooted play and storytelling may significantly enhance user engagement and acceptance of digital health tools. Using insights from these sessions, we developed five medium-fidelity prototypes that reflect diverse game and play strategies, from traditional gamification techniques to reappropriations of existing games infused with Indigenous cultural elements. Our findings highlight how participatory and culturally grounded design approaches can produce mobile health interventions that may resonate more deeply with Indigenous worldviews and healthcare practices. This study contributes empirical design artifacts and knowledge to the field of accessible health technologies, emphasizing the importance of Indigenous-led co-design in addressing chronic disease disparities. We conclude by outlining future directions for iterative prototyping and playtesting, with implications for broader applications in culturally responsive digital health innovation.
AB - Hypertension, which disproportionately affects older adults, continues to pose a critical health challenge among Indigenous communities, where systemic healthcare inequities and cultural mismatches in medical interventions contribute to high rates of undiagnosed and unmanaged cases. This paper explores the co-design of culturally relevant mobile health games to support hypertension management among Indigenous Peoples in Northern Arizona. Drawing from participatory design methodologies, we conducted a workshop with 14 participants to conceptualize and prototype mobile applications focused on five key factors of hypertension care: medication adherence, nutrition, exercise, education, and blood pressure monitoring. The workshops revealed that culturally rooted play and storytelling may significantly enhance user engagement and acceptance of digital health tools. Using insights from these sessions, we developed five medium-fidelity prototypes that reflect diverse game and play strategies, from traditional gamification techniques to reappropriations of existing games infused with Indigenous cultural elements. Our findings highlight how participatory and culturally grounded design approaches can produce mobile health interventions that may resonate more deeply with Indigenous worldviews and healthcare practices. This study contributes empirical design artifacts and knowledge to the field of accessible health technologies, emphasizing the importance of Indigenous-led co-design in addressing chronic disease disparities. We conclude by outlining future directions for iterative prototyping and playtesting, with implications for broader applications in culturally responsive digital health innovation.
KW - Digital Health Interventions
KW - Game and Play
KW - Hypertension Management
KW - Indigenous Health
UR - https://www.scopus.com/pages/publications/105022614006
UR - https://www.scopus.com/pages/publications/105022614006#tab=citedBy
U2 - 10.1145/3663547.3746321
DO - 10.1145/3663547.3746321
M3 - Conference contribution
AN - SCOPUS:105022614006
T3 - ASSETS 2025 - Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility
BT - ASSETS 2025 - Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility
A2 - Shinohara, Kristen
A2 - Bennett, Cynthia L.
A2 - Mott, Martez
A2 - Kane, Shaun K.
PB - Association for Computing Machinery, Inc
T2 - 27th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2025
Y2 - 26 October 2025 through 29 October 2025
ER -