TY - GEN
T1 - Chasing play potentials
T2 - 2019 ACM Conference on Designing Interactive Systems, DIS 2019
AU - Bertran, Ferran Altarriba
AU - Segura, Elena Márquez
AU - Duval, Jared
AU - Isbister, Katherine
N1 - Publisher Copyright:
© 2019 Copyright is held by the owner/author(s).
PY - 2019/6/18
Y1 - 2019/6/18
N2 - User involvement is well established in game and play design. But in a time when play design is becoming relevant in domains beyond pure entertainment, and play blends into everyday activity in diverse ways, we need to revisit old, and develop new, user involvement methods. Using a situated perspective and Research through Design, we present Situated Play Design (SPD), a novel approach for the design of playful interventions aimed at open-ended, everyday activities that are non-entertainment based. Like user-centered game and play design methods, our contribution leverages user engagement; like Participatory Design methods, our method acknowledges the co-creating role of end users. SPD extends those approaches by focusing on uncovering existing manifestations of contextual playful engagement and using them as design material. Through two case studies, we illustrate our approach and the design value of using existing and emergent playful interactions of users in context as inspirations for future designs. This allows us to provide actionable strategies to design for in-context playful engagement.
AB - User involvement is well established in game and play design. But in a time when play design is becoming relevant in domains beyond pure entertainment, and play blends into everyday activity in diverse ways, we need to revisit old, and develop new, user involvement methods. Using a situated perspective and Research through Design, we present Situated Play Design (SPD), a novel approach for the design of playful interventions aimed at open-ended, everyday activities that are non-entertainment based. Like user-centered game and play design methods, our contribution leverages user engagement; like Participatory Design methods, our method acknowledges the co-creating role of end users. SPD extends those approaches by focusing on uncovering existing manifestations of contextual playful engagement and using them as design material. Through two case studies, we illustrate our approach and the design value of using existing and emergent playful interactions of users in context as inspirations for future designs. This allows us to provide actionable strategies to design for in-context playful engagement.
KW - Design methods
KW - Design process
KW - Participatory design
KW - Play
KW - Playfulness
KW - Situated play design
KW - User involvement
UR - http://www.scopus.com/inward/record.url?scp=85070625473&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85070625473&partnerID=8YFLogxK
U2 - 10.1145/3322276.3322325
DO - 10.1145/3322276.3322325
M3 - Conference contribution
AN - SCOPUS:85070625473
T3 - DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference
SP - 1265
EP - 1277
BT - DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference
PB - Association for Computing Machinery, Inc
Y2 - 23 June 2019 through 28 June 2019
ER -