Biased weak polyform achievement games

Ian Norris, Nandor Sieben

Research output: Contribution to journalArticlepeer-review

Abstract

In a biased weak (a; b) polyform achievement game, the maker and the breaker alternately mark a; b previously unmarked cells on an infinite board, respectively. The maker's goal is to mark a set of cells congruent to a polyform. The breaker tries to prevent the maker from achieving this goal. A winning maker strategy for the (a; b) game can be built from winning strategies for games involving fewer marks for the maker and the breaker. A new type of breaker strategy called the priority strategy is introduced. The winners are determined for all (a; b) pairs for polyiamonds and polyominoes up to size four.

Original languageEnglish (US)
Pages (from-to)147-172
Number of pages26
JournalDiscrete Mathematics and Theoretical Computer Science
Volume16
Issue number3
StatePublished - 2014

Keywords

  • Biased achievement games
  • Priority strategy

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science
  • Discrete Mathematics and Combinatorics

Fingerprint

Dive into the research topics of 'Biased weak polyform achievement games'. Together they form a unique fingerprint.

Cite this