Being there: An empirical look at learning outcomes in 3D virtual worlds

Martin Hassell, Sandeep Goyal, Moez Limayem, Imed Boughzala

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Scopus citations

Abstract

Virtual worlds are a relatively new source of technology-mediated learning. Little is known about the results of learning in virtual worlds, and our knowledge is limited about how virtual worlds may lead to key learning outcomes (i.e., satisfaction and effectiveness). In this research we argue that because users of virtual worlds may perceive themselves as being in the world with others and have a pleasurable experience doing so, they are more likely to experience positive learning outcomes. In a study comprised of 53 participants, we studied learning satisfaction and effectiveness. Presence and flow increased learning satisfaction. We were surprised to find that in our study, flow actually decreased learning effectiveness. Additionally, we compared virtual world learning to face-to-face learning. We did not find significant differences in learning satisfaction or effectiveness.

Original languageEnglish (US)
Title of host publication15th Americas Conference on Information Systems 2009, AMCIS 2009
Pages6387-6397
Number of pages11
StatePublished - 2009
Externally publishedYes
Event15th Americas Conference on Information Systems 2009, AMCIS 2009 - San Francisco, CA, United States
Duration: Aug 6 2009Aug 9 2009

Publication series

Name15th Americas Conference on Information Systems 2009, AMCIS 2009
Volume9

Conference

Conference15th Americas Conference on Information Systems 2009, AMCIS 2009
Country/TerritoryUnited States
CitySan Francisco, CA
Period8/6/098/9/09

Keywords

  • Copresence
  • Flow
  • Presence
  • Virtual learning
  • Virtual worlds

ASJC Scopus subject areas

  • Computer Science Applications
  • Computer Networks and Communications
  • Information Systems
  • Library and Information Sciences

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