Astaire: A collaborative mixed reality dance game for collocated players

Zhuoming Zhou, Elena Márquez Segura, Jared Duval, Michael John, Katherine Isbister

Research output: Chapter in Book/Report/Conference proceedingConference contribution

36 Scopus citations

Abstract

Despite the growth of Virtual Reality (VR), the design space of collocated social play in VR remains narrow. Here we present Astaire, a collaborative hybrid VR dance game for two players sharing an HTC Vive VR system. The game resulted from a design research process using embodied design methods, and drawing upon concepts in HCI and Play Design, including social affordances, and asymmetric and interdependent play. Here we present insights from a study playtesting Astaire alongside two VR games that inspired ours: Keep Talking and Nobody Explodes (KTNE), and Audioshield. We examined players’ and spectators’ enjoyment, and interpersonal relationships, which were self-reported higher for Astaire. Using data from semi-structured interviews, we foreground design elements that impacted our participants’ play experience, grouped under the themes of balance of players’ roles, the physicality afforded by the game, and the social experience enabled. Our work contributes to opening the design space of hybrid collocated VR—through our game, we surface inspirational design concepts in HCI, and share design knowledge gained during our design process.

Original languageEnglish (US)
Title of host publicationCHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages5-18
Number of pages14
ISBN (Electronic)9781450366885
DOIs
StatePublished - Oct 17 2019
Externally publishedYes
Event6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain
Duration: Oct 22 2019Oct 25 2019

Publication series

NameCHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play

Conference

Conference6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
Country/TerritorySpain
CityBarcelona
Period10/22/1910/25/19

Keywords

  • Alternative controllers
  • Asymmetrical play
  • Collocated play
  • Embodied sketching
  • Gestural excess
  • Hybrid VR
  • MR
  • Physicality
  • Social play
  • Social touch
  • Spectatorship
  • VR

ASJC Scopus subject areas

  • Human-Computer Interaction

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