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Application of immersive virtual reality to pragmatics data collection methods: Insights from interviews
Naoko Taguchi
English
Research output
:
Contribution to journal
›
Article
›
peer-review
25
Scopus citations
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Keyphrases
Data Collection Methods
100%
Role-play
100%
Immersive Virtual Reality
100%
Speech Acts
66%
Virtual Reality
66%
Target Speech
66%
Emotional Response
33%
Interlocutor
33%
Follow-up Interviews
33%
Computer-based
33%
Thought Processes
33%
Participant Perceptions
33%
Non-native English Speakers
33%
Virtual Reality Headsets
33%
Request Speech Act
33%
Pragmatic Competence
33%
Virtual Space
33%
Virtual Reality Scene
33%
Audiovisual Cues
33%
Computer Science
Virtual Reality
100%
Immersive Virtual Reality
100%
Exploratory Study
25%
Emotional Reaction
25%
Computer Standard
25%
Virtual Spaces
25%
Thought Process
25%
Pragmatic Competence
25%
Psychology
Virtual Space
100%