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An In-Depth Evaluation of Educational Burst Games in Relation to Learner Proficiency
Ashish Amresh
, Vipin Verma
, Michelle Zandieh
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Social Sciences
Student Learning
100%
Extracurricular Activities
100%
Homework
100%
Data Mining
100%
Prior knowledge
100%
Learning Experiences
100%
Game-Based Learning
100%
Computer Science
Undergraduate Student
100%
Learning Experiences
100%
Game Design
100%
game based learning
100%
Target Population
100%
Educational Data Mining
100%
Keyphrases
Depth Evaluation
100%
After-school Activities
50%
2D to 3D
50%
Game-based Learning Assessment
50%
Algebraic Concepts
50%
Economics, Econometrics and Finance
Game-Based Learning
100%
Homework
100%
Psychology
Mixed Methods
100%
Stealth Assessment
100%