TY - GEN
T1 - Ambiguity as a Resource to Design for a Plurality of Bodies
AU - Turmo Vidal, Laia
AU - Duval, Jared
N1 - Publisher Copyright:
© 2024 Copyright held by the owner/author(s).
PY - 2024/10/21
Y1 - 2024/10/21
N2 - Historically, paradigms in interaction design have often imposed normative standards, marginalizing diverse bodies and capabilities. As critical works have started to call for acknowledging and catering to a variety of bodies in our designs, we need constructive design knowledge to address body plurality in a productive manner. In this paper, we propose ambiguity as a powerful resource in designing for a plurality of bodies. Drawing on feminist design agendas and on prior work on ambiguity and appropriation, we revisit two design cases in physical activity contexts that accommodated people with varied sensorimotor abilities. We identify four types of ambiguity in those cases (data, information, context, and use) and the interactive qualities they fostered (versatility, adaptability, appropriation) to support a wide range of bodies, capabilities, and needs. We reflect on the benefits of designing with ambiguity and the designer’s role in this approach. Our work contributes design knowledge for addressing body plurality in generative ways, and enriches discussions on the plurality of humanness in interaction design.
AB - Historically, paradigms in interaction design have often imposed normative standards, marginalizing diverse bodies and capabilities. As critical works have started to call for acknowledging and catering to a variety of bodies in our designs, we need constructive design knowledge to address body plurality in a productive manner. In this paper, we propose ambiguity as a powerful resource in designing for a plurality of bodies. Drawing on feminist design agendas and on prior work on ambiguity and appropriation, we revisit two design cases in physical activity contexts that accommodated people with varied sensorimotor abilities. We identify four types of ambiguity in those cases (data, information, context, and use) and the interactive qualities they fostered (versatility, adaptability, appropriation) to support a wide range of bodies, capabilities, and needs. We reflect on the benefits of designing with ambiguity and the designer’s role in this approach. Our work contributes design knowledge for addressing body plurality in generative ways, and enriches discussions on the plurality of humanness in interaction design.
KW - Ambiguity
KW - Body-Centered Design
KW - Design Knowledge
KW - Design Theory
KW - Embodiment
KW - Feminist HCI
KW - Plurality
KW - Soma Design
UR - http://www.scopus.com/inward/record.url?scp=85215517743&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85215517743&partnerID=8YFLogxK
U2 - 10.1145/3686169.3686176
DO - 10.1145/3686169.3686176
M3 - Conference contribution
AN - SCOPUS:85215517743
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the Halfway to the Future Symposium, HttF 2024
PB - Association for Computing Machinery
T2 - 2024 Halfway to the Future Symposium, HttF 2024
Y2 - 21 October 2024 through 23 October 2024
ER -