Keyphrases
Randomized Controlled Trial
100%
Post-stroke
100%
Chronic Stroke
100%
Gaming Effects
100%
Active Video Gaming
100%
Within-group
66%
Hemiparesis
66%
Normal Activity
66%
Physical Therapy
33%
Berg Balance Scale
33%
Dynamic Gait Index
33%
6-minute Walk Test (6MWT)
33%
Commercially Available
33%
Analysis of Covariance
33%
Multiple Repetitions
33%
Group Activity
33%
Timed Up
33%
Fugl-Meyer Assessment
33%
Standing Position
33%
Interactive Interface
33%
Gaming the System
33%
Perception of Recovery
33%
Game Outcome
33%
Therapist Assistance
33%
Active Video Games
33%
Activity Control
33%
Nursing and Health Professions
Effect Size
100%
Hemiparesis
100%
Six Minute Walk Test
50%
Berg Balance Scale
50%
Dynamic Gait Index
50%
Analysis of Covariance
50%
Physiotherapy
50%
Stroke Rehabilitation
50%
Dependent Variable
50%
Movement Time
50%
Psychology
Gaming
100%
Dependent Variable
33%
Analysis of Covariance
33%