A mobile game system for improving the speech therapy experience

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

A lack of intrinsic motivation to practice speech is attributed to tedious and repetitive speech curriculums, but mobile games have been widely recognized as a valid motivator for jaded individuals. SpokeIt is an interactive storybook style speech therapy game that intends to turn practicing speech into a motivating and productive experience for individuals with speech impairments as well as provide speech therapists an important diagnostic tool. In this paper, I discuss the novel intellectual contributions SpokeIt can provide such as an offline critical conversational speech recognition system, and the application of therapy curriculums to mobile platforms, I present conducted research, and consider exciting future work and research directions.

Original languageEnglish (US)
Title of host publicationProceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2017
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450350754
DOIs
StatePublished - Sep 4 2017
Externally publishedYes
Event19th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2017 - Vienna, Austria
Duration: Sep 4 2017Sep 7 2017

Publication series

NameProceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2017

Conference

Conference19th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2017
Country/TerritoryAustria
CityVienna
Period9/4/179/7/17

Keywords

  • Games
  • Human computer interaction
  • Mobile applications
  • Speech processing
  • Speech therapy

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Information Systems
  • Human-Computer Interaction
  • Software

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