@inproceedings{9e37a3c9758240be88e174baecf27d7a,
title = "A gamification proposal to support the onboarding of newcomers in the flosscoach portal",
abstract = "Several Open Source Software projects depend on volunteers{\textquoteright} contributions and need a continuous influx of newcomers for their sustainability. However, newcomers face many barriers when making their first contribution. In a previous work, a web-based portal called FLOSScoach was proposed to support the first contribution of newcomers to Open Source Software Projects. The preliminary evaluation indicated that FLOSScoach has played an important role in guiding newcomers and in lowering barriers related to the orientation and the contribution process. Gamification has been widely used to engage and motivate people to accomplish tasks and improve their performance. Therefore, the goal of this study is to present the FLOSScoach gamification proposal, which is illustrated in the form of the high-fidelity prototypes as a step to support on the decision of the game elements. We also report on insights gathered in an evaluation of the proposed prototype.",
keywords = "Game elements, Gamification, Newcomers, Onboarding, Open Source Software, Prototype",
author = "Carolina Toscani and Igor Steinmacher and Daniel Gery and Sabrina Marczak",
note = "Publisher Copyright: {\textcopyright} 2018 Association for Computing Machinery.; 17th Brazilian Symposium on Human Factors in Computing Systems, IHC 2018 ; Conference date: 22-10-2018 Through 26-10-2018",
year = "2018",
month = oct,
day = "22",
doi = "10.1145/3274192.3274193",
language = "English (US)",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
editor = "Raquel Prates and Heloisa Candello and Freire, {Andre P.} and Bianchi Serique and Isabela Gasparini and Marcelle Mota",
booktitle = "IHC 2018 - Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems",
}