TY - JOUR
T1 - A 4-Year Profile of Game Demands in Elite Women's Division I College Basketball
AU - Ransdell, Lynda B.
AU - Murray, Teena
AU - Gao, Yong
AU - Jones, Paul
AU - Bycura, Dierdra
N1 - Publisher Copyright:
Copyright © 2019 The Author(s).
PY - 2020/3/1
Y1 - 2020/3/1
N2 - Workload for a Division I women's collegiate basketball team (0.817 win percentage) was examined by: (a) season, (b) player position, and (c) game outcome (wins vs. losses). Female athletes (n = 6, mean 19.7 ± 1.5 years, at beginning of study) wore Catapult S5 units during 91.8% of games over a 4-year period. Average PlayerLoad, PlayerLoad per minute (PL·min-1), high inertial movement analysis (high-IMA), and jumps were quantified using Catapult Openfield software (version 1.14.1+). Data were checked for normality and log- or square-root-transformed when they were non-normal. A series of linear mixed model analyses were conducted to detect differences in PlayerLoad, PL·min-1, high-IMA, and jumps by season, position, and game outcome. PL·min-1 and jumps data were not normal, so they were transformed, analyses were run; because there were no differences in findings, data are reported in original units to allow for comparisons with other studies. Cohen's d and confidence intervals were provided as additional information about the strength of reported differences. The 3 most consistent findings were that across a 4-year period, jumps increased, PL·min-1 was higher in guards compared with posts, and high-IMA was higher in losses compared with wins. Other workload patterns were inconsistent, and inappropriate for making conclusive statements. Therefore, comparing jumps across multiple seasons, PL·min-1 by player position and high-IMA in losses are important; in addition, all data can be used to profile National Collegiate Athletic Association Division I women's basketball players and set game workload expectations.
AB - Workload for a Division I women's collegiate basketball team (0.817 win percentage) was examined by: (a) season, (b) player position, and (c) game outcome (wins vs. losses). Female athletes (n = 6, mean 19.7 ± 1.5 years, at beginning of study) wore Catapult S5 units during 91.8% of games over a 4-year period. Average PlayerLoad, PlayerLoad per minute (PL·min-1), high inertial movement analysis (high-IMA), and jumps were quantified using Catapult Openfield software (version 1.14.1+). Data were checked for normality and log- or square-root-transformed when they were non-normal. A series of linear mixed model analyses were conducted to detect differences in PlayerLoad, PL·min-1, high-IMA, and jumps by season, position, and game outcome. PL·min-1 and jumps data were not normal, so they were transformed, analyses were run; because there were no differences in findings, data are reported in original units to allow for comparisons with other studies. Cohen's d and confidence intervals were provided as additional information about the strength of reported differences. The 3 most consistent findings were that across a 4-year period, jumps increased, PL·min-1 was higher in guards compared with posts, and high-IMA was higher in losses compared with wins. Other workload patterns were inconsistent, and inappropriate for making conclusive statements. Therefore, comparing jumps across multiple seasons, PL·min-1 by player position and high-IMA in losses are important; in addition, all data can be used to profile National Collegiate Athletic Association Division I women's basketball players and set game workload expectations.
KW - athlete monitoring
KW - catapult
KW - wearable technology
KW - workload
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U2 - 10.1519/JSC.0000000000003425
DO - 10.1519/JSC.0000000000003425
M3 - Article
C2 - 31842134
AN - SCOPUS:85080845799
SN - 1064-8011
VL - 34
SP - 632
EP - 638
JO - Journal of Strength and Conditioning Research
JF - Journal of Strength and Conditioning Research
IS - 3
ER -